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Hiren Jani
(Lighting Artist)

About me

A motivated and passionate 3D Artist. I like to learn new things and constantly Improving the artistic expertise and technical ability required to work. Also having extensive knowledge of Lookdev, Rendering, and Compositing. Presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career.

Responsibilities

  • Solving the most complex technical and creative challenges.

  • Continual improvement to quality and efficiency standards.

  • Providing creative and technical mentoring, support, and feedback for all Department Supervisors and Artists.

  • Strategies to improve operational efficiency.

  • Developing and supporting consistent department workflows and processes.

  • Design and development of standardized department workflows and processes for different types of work.

  • Accountable for selecting to use the most efficient methodology and striving to improve it.

  • Mentorship of Artists, Assistant Artists, and Trainee Artists.

Skills

  • A good eye for light and color.

  • In-depth knowledge of VFX lighting.

  • Render optimization.

  • Deep understanding of the VFX pipeline.

  • Look development.

  • An understanding of multi-pass 3d Compositing (Including Deep Compositing).

  • Technical problem-solving.

  • Time management.

  • Understand the value of teamwork.

Experience

Lighting - TD, Industrial Light & Magic

Mumbai, India
May 2024 - Present

Senior Lighting Artist, Framestore

Melbourne, Australia
July 2022 - September 2023 (1 yrs 3 mos)

  • "Ted"

        Responsible for slate and shot lighting.

  • "Borderlands"

        Responsible for slate and shot lighting.

  • "65 million years ago"

        Responsible for slate and shot lighting.

  • "Lyle, Lyle, Crocodile"

        Responsible for slate and shot lighting.

Lighting Principal/Key Artist, DNEG

Mumbai, India

April 2021 - June 2022 (1 yrs 3 mos)

  • "Shazam Fury Of the Gods"

        Responsible for designing show structure and workflow, including show/sequence master lighting setups, show 2d/3d templates.

  • "The Witcher Blood Origin"

        Responsible for designing show structure and workflow, including show/sequence master lighting setups, and 2d/3d templates.

  • "Locke & Key Season-03"

        Responsible for designing show structure and workflow, including show/sequence master lighting setups, and 2d/3d templates.

  • "Moonshot"

        Working directly with the DNEG Montreal team. Responsible for developing master light rig of full CG sci-fi environment of Mars and                            developing all the methodology and pipeline for the lighting department on the show.

  • "The Matrix Resurrections "

        Responsible for developing robust lighting setups on the multiple sequences and the bridge between the two sites and working closely with all          the department supervisors to develop an easy and robust workflow for the show. I also worked on hero shots lighting setups and some of the          most complex full CG shots.

       

Lighting - TD, DNEG

Mumbai, India

October 2017 - March 2021 (3 yrs 6 mos)

  • "Infinite"

        Handled one unit as a Lighting Supervisor on the show.

        Responsible for doing all shots lighting for the entire unit and helping other departments work seamlessly in the DNEG pipeline.

  • "Last Night in Soho"

        Responsible for sequence master light-rig setup and show automation setup.

  • "Horizon Line"

        Acting Lighting Lead and done all the technical and creative setups for the show.

  • "Wonder Woman 1984"

        Responsible for a few shots of compositing.

  • "The King"

        Responsible for developing master light-rig setups which were used for multiple sequences.

  • "Fantastic Beasts: The Crimes of Grindelwald"

        Responsible for doing tons of shots lighting across the multiple sequences using Clarisse and Houdini.

  • "Venom"

        Sequence master light-rig setup. LookDev test of hero characters.

  • "Mission Impossible 6 - Fallout"

        Responsible for handling and lighting multiple shots on the show.

Software

  • Clarisse

  • Katana

  • Arnold

  • Corona

  • V-Ray

  • Redshift

  • Maya

  • 3ds Max

  • Houdini

  • Nuke

  • Photoshop

  • Premiere Pro

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